3D Studio Max Tutorial
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The Best step by step simple and concise 3D studio max tutorials around!
3D STUDIO MAX TUTORIALS: 54 EXPERT TOPICS
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LEARN FROM THE INDUSTRY EXPERT AS THEY GIVE YOU IN FULL DETAILS HOW TO:
STAR WARS GRAPHICS TECHNIQUE (From designing Planetary to Laser beams)
ANIMATION WITH BOOLEAN
BOX MODELING
COMPOSITION AND INTEGRATION (Integrating 3D in 2D Picture file)
DaVinci Modeling
FX
MATERIAL EDITORIAL TEXTURING
USING LIGHT SCENE
NURBS COMPLEX BOTTLE DESIGN
SURFACE TOOLS MODELING
PLUS MANY OTHER EXITING TOPICS.....
CONCISE EASY TO FOLLOW APPROACH, TONS OF EXPERT ADVICE YOU WONT
FIND ELSEWHERE!!!! SEE SAMPLE TAKEN FROM THE STUDY MATERIAL..........
As for other lighting, it depends on how subtle you want it to be. Nebula effects in the background require only a Multiplier of around 0.6 - though it does depend on how vibrant the nebula is. There's no point in having a faint nebula cloud in the background and sticking in a really bright Omni light. Examine the scene and determine the relative strength of the extra lighting.
Take the following images as an example:
Example 1 uses one Omni light, with shadow casting applied. Example 2 also uses an Omni light with shadow mapping applied. The difference is the positioning of the light. The first X-wing has a 3 dimensional depth about it. The second is flat and lets face it, boring!
One of the first things to remember when generating 2d imagery is that you have to work so much harder than in 3d animation. You don't have.....
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